Learn how to use the Mental Ray render engine.Learn how to create output for use in post production.Use the DirectX shaders in 3ds Max instead of the Standard shaders. This includes placing maps in the correct output slots in 3ds Max to then translating these into Stingray shaders. Be able to create animations and stage a scene 3ds Max interoperability for materials when sending scenes to Autodesk Stingray.Work with materials to texture your models.Be able to create 3d models using a variety of techniques. ![]()
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